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Space Station 13 A Case Study In Emergent Gameplay And Systemheavy Design | AutoTraffic

Space Station 13 - A case study in emergent gameplay and system-heavy design

The following blog post, unless otherwise noted, was written by a member of Gamasutra’s community. The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company. ... read more

Whole new worlds: Improbable's tech lets smaller studios think big

More SpatialOS games are coming, of course, and in the case ... space. It says just worry about this, and we'll take care of a lot of the distributed nature of the game. "That saves us a lot of time ... read more

Rainbow Six Siege Interview: Finding Meaning in Destruction

Using destruction in a tactical way, a new emergent ... did a full gameplay case study on the Rainbow games, distilling it down to pure gameplay. Rainbow Six is always a confrontation between the CTUs ... read more

The Elder Scrolls V: Skyrim Review

There be dragons afoot. No doubt many of you have already been playing the game since it managed to break street date, but we journalist types have to adhere to timelines, and so our review had to ... read more

Volume 26 (2006)

Kitzmiller v Dover is now famous as the first test case on the constitutionality of teaching "intelligent design" (ID) in public schools, involving a six-week trial in Harrisburg, Pennsylvania, dozens ... read more

Jack Palmer's Blog

Authored by no-one, designed by everyone, Space Station 13 is a fascinating and largely overlooked anomaly of a game created by sheer community passion, and it's a fascinating example of an almost ... read more

Tag: Week in review »

How do you know what apps are worth your time and money? Just look to the review team at 148Apps. We sort through the chaos and find the apps you're looking for. The ones we love become Editor’s ... read more

Travelling in MMORPG's

I’ve decided I am a big fan of taking other people’s ideas, reworking them slightly, and then passing them off as my own work :p ... owned currently by your faction. ... read more

Roger Ebert ticks off video gamers

Tycho and Gabe seem a tad peevish that Roger Ebert has dissed video games as art — he says video games can never be art, which may be a bit excessive. Still, I read Ebert's explanation, Penny Arcade's ... read more
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