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Space Station 13 A Case Study In Emergent Gameplay And Systemheavy Design | AutoTraffic
Space Station 13 - A case study in emergent gameplay and system-heavy design
The following blog post, unless otherwise noted, was written by a member of Gamasutra’s community. The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company. ... read more
Learner Experience Design
I am taking Learner Experience Design, instructed by Stacie Rohrbach, in the Spring Semester of my Senior Year at CMU. There were 2 introductory activities that we did. We also analyzed both as effect... read more
Volume 26 (2006)
Kitzmiller v Dover is now famous as the first test case on the constitutionality of teaching "intelligent design" (ID) in public schools, involving a six-week trial in Harrisburg, Pennsylvania, dozens ... read more
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The Origin of The 'Shmup' Genre: A Historical Study
The case study Shmups ... feature of Space Invaders is that it was the first truly addictive single player game experience. Jørgen Kirksæther (Kirksæther, 2004), in a radio interview with Halvard Jako... read more
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